Kód: 12821424
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains ... celý popis
Angličtina
Nákupem získáte 95 bodů
Anotace knihy
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.??The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.?
Parametry knihy
Zařazení knihy Knihy v angličtině Computing & information technology Computer programming / software development Games development & programming
954 Kč
Angličtina
Osobní odběr Praha, Brno a 46566 dalších
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