Kód: 04374525
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their ... celý popis
Angličtina
Nákupem získáte 340 bodů
Anotace knihy
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Parametry knihy
Zařazení knihy Knihy v angličtině Computing & information technology Computer programming / software development Games development & programming
3396 Kč
Angličtina
Osobní odběr Praha, Brno a 47410 dalších
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