Software Engineering for Games / Nejlevnější knihy
Software Engineering for Games

Kód: 53740319

Software Engineering for Games

Autor IndieUXR Company

This book addresses the fundamental challenge facing every game developer who tran-sitions from hobbyist experimentation to professional production: the shift from mak-ing software work once to keeping software working indenitely. ... celý popis

651


Skladem u dodavatele
Odesíláme za 14-21 dnů
Přidat mezi přání

Mohlo by se vám také líbit

Darujte tuto knihu ještě dnes
  1. Objednejte knihu a zvolte Zaslat jako dárek.
  2. Obratem obdržíte darovací poukaz na knihu, který můžete ihned předat obdarovanému.
  3. Knihu zašleme na adresu obdarovaného, o nic se nestaráte.

Více informací

Více informací o knize Software Engineering for Games

Nákupem získáte 65 bodů

Anotace knihy

This book addresses the fundamental challenge facing every game developer who tran-
sitions from hobbyist experimentation to professional production: the shift from mak-
ing software work once to keeping software working indenitely. The gap between these
two modes of operationprototyping and engineeringrepresents the dierence between
code that demonstrates a concept and code that ships to millions of players without
catastrophic failure.

Most game development education focuses on the creative and algorithmic aspects of im-
plementation: how to write a pathnding system, how to implement physics simulation,
how to structure gameplay logic. These skills are necessary but insucient. Professional
game engineering requires mastery of an additional dimension: the systematic practices
that ensure code remains maintainable, performant, and correct as team size scales from
one developer to fty, as codebase size grows from thousands of lines to millions, and as
project duration extends from weeks to years.

This text teaches game engineering as a discipline distinct from game programming.
Game programming answers the question: How do I implement this feature? Game
engineering answers the question: How do I implement this feature in a way that does
not make the next feature exponentially harder to implement? The former is a local
optimization problem. The latter is a global optimization problem requiring systematic
methodology.

Parametry knihy

651



Osobní odběr Praha, Brno a 47904 dalších

Copyright ©2008-26 nejlevnejsi-knihy.cz Všechna práva vyhrazenaSoukromíCookies


Můj účet: Přihlásit se
Všechny knihy světa na jednom místě. Navíc za skvělé ceny.

Nákupní košík ( prázdný )

Vyzvednutí v Balikovně a PPL
boxech
zdarma nad 1 499 Kč.

Nacházíte se: