Kód: 01433916
The second edition of this successful text includes 3 new chapters as well as being thoroughly updated and enhanced throughout.§Features:§(1) Presents a shortcut to 3D graphics theory, and serves as a concise guide to both theory ... celý popis
Angličtina
Nákupem získáte 230 bodů
Anotace knihy
The second edition of this successful text includes 3 new chapters as well as being thoroughly updated and enhanced throughout.§Features:§(1) Presents a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming, (2) Covers JOGL, a vehicle of 3D graphics programming in Java, (3) The 3 new chapters cover Vertex and Pixel Shader, Cg in JOGL Programming and an Introduction to 3D Graphics Games, (4) Provides a new appendix for Basic Mathematics for 3D Graphics, (5) Incorporates numerous practical examples and exercises, (6) Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java, (7) Provides readers with comprehensive samples in JOGL and Java3D, (8) Offers a supplementary website with updates, sample programs, figures and instructions for setting up the OpenGL programming environment.§Written by two leaders in 3D graphics, virtual experience and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for software developers, students and scientists.
Parametry knihy
Zařazení knihy Knihy v angličtině Computing & information technology Graphical & digital media applications
2303 Kč
Angličtina
Osobní odběr Praha, Brno a 46896 dalších
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