Game Performance Optimization in Practice / Nejlevnější knihy
Game Performance Optimization in Practice

Kód: 54400684

Game Performance Optimization in Practice

Autor William L. Younker

Game Performance Optimization in Practice: Profile CPU and GPU Bottlenecks, Fix Stuttering, and Build Smoother Games with Unity, Unreal Engine, and GodotProblemStop guessing why your game runs slowly. Find the real bottlenecks, el ... celý popis

646 Kč


Skladem u dodavatele
08.11.2026

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Anotace knihy

Game Performance Optimization in Practice: Profile CPU and GPU Bottlenecks, Fix Stuttering, and Build Smoother Games with Unity, Unreal Engine, and Godot

Problem

Stop guessing why your game runs slowly. Find the real bottlenecks, eliminate performance problems, and deliver smoother, more responsive gameplay.

Is your game suffering from sudden FPS drops, frustrating stuttering, excessive memory usage, or inconsistent frame times? Have you tried optimizing scripts, reducing graphics quality, or changing engine settings without seeing meaningful improvements?

For game developers, programmers, and technical artists, poor performance can undermine even the most carefully designed gameplay experience.

The challenge isn't simply achieving higher FPS. It's understanding what causes slow frames, identifying CPU and GPU bottlenecks, and making targeted improvements without sacrificing visual quality or gameplay functionality.

You need a repeatable process for measuring, diagnosing, fixing, and preventing performance problems.

Solution

Game Performance Optimization in Practice provides a practical, hands-on approach to game performance engineering using Unity 6, Unreal Engine 5, and Godot 4.

Through clear explanations, working code examples, profiling techniques, and structured optimization projects, you'll learn how to identify expensive operations, improve frame-time consistency, and build games that perform reliably across different hardware configurations.

Inside, you'll learn how to:

You'll also learn to optimize games for PCs, mobile devices, handheld systems, consoles, and virtual reality platforms while balancing graphical fidelity with hardware limitations.

Whether you're developing your first game, improving an existing project, or preparing a commercial release, this book helps you approach optimization with greater confidence and precision.

Proof

Built around practical implementation rather than isolated optimization tricks, this book follows a consistent engineering process: establish a baseline, profile the workload, identify the bottleneck, apply a targeted improvement, and verify the results.

Three dedicated optimization projects demonstrate this approach in Unity 6, Unreal Engine 5, and Godot 4, including CPU optimization, GPU-heavy environment tuning, and efficient management of hundreds of active objects.

The book also includes reusable Python benchmarking utilities, engine-specific code examples, troubleshooting references, performance checklists, and production handoff templates. Necessary code and instructions are included, with no companion repository required.

By applying these techniques, you'll develop the skills to make informed performance decisions, preserve gameplay quality, and maintain smoother, more consistent games throughout development.

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646 Kč



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