Engage the Brain: Games, Grade Four / Nejlevnější knihy
Engage the Brain: Games, Grade Four

Kód: 04786849

Engage the Brain: Games, Grade Four

Autor Marcia L. Tate

This practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in "Worksheets Don't Grow Dendrites: 20 Instructional Str ... celý popis

631


Skladem u dodavatele
Odesíláme za 14-18 dnů
Přidat mezi přání

Mohlo by se vám také líbit

Dárkový poukaz: Radost zaručena

Objednat dárkový poukazVíce informací

Více informací o knize Engage the Brain: Games, Grade Four

Nákupem získáte 63 bodů

Anotace knihy

This practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in "Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain", this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement."Engage the Brain: Games, Grade Four" contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Simon Says, I Spy, Tag, Bingo, 20 Questions, Concentration) and some are brand new, including: My Silly Story; Spoon Up a Sentence; Jump and Spell; Simon Says Math; I Spy Metrics; Probability Portrait; What Am I?; Food-Chain Tag; Rock Rummy; Footprints Through History; Geography Bingo; Alphabet Hunt; Let's Walk!; Wacky Ball; Spot the Color; and, Classroom Superstars.Each game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.

Parametry knihy

Zařazení knihy Knihy v angličtině Society & social sciences Education Educational equipment & technology, computer-aided learning (CAL)

631

Oblíbené z jiného soudku



Osobní odběr Praha, Brno a 12903 dalších

Copyright ©2008-24 nejlevnejsi-knihy.cz Všechna práva vyhrazenaSoukromíCookies


Můj účet: Přihlásit se
Všechny knihy světa na jednom místě. Navíc za skvělé ceny.

Nákupní košík ( prázdný )

Vyzvednutí v Zásilkovně
zdarma nad 1 499 Kč.

Nacházíte se: